![]() ![]() tools, possibly weapons' degradation rate too. The maintenance would still affect charging and the effectiveness of maint. Skills should affect other factors, like maintenance req and breakage rate. weapon balance stinking to high heavens (fusion cannon being meh, etc.) and selection being less than interesting.įirst could be fixed by making all or most weapons (exceptions could be made for stuff like ranged exotics) usable without skill requirements. weapon damage types make no fucking sense (anelid "energy" resistance, yeah, how about no, especially given that the game even recognizes injuries inflicted by stuff like rapier as burns - laser pistol and rapier should deal incendiary damage). need cyber modules to fire fucking pistol). weapon skills make no fucking sense (durr. What SS2 really needs is a pack revamping the weapons, and weapon skill mechanics.Īside from one narrative fuck-up SS2 hast a bunch of problems: ![]()
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